//////////////////////////////////////////////////
///     IW4x Server Configuration file          //
//////////////////////////////////////////////////

//////////////////////////////////////////////////
// SERVER NAME & COLORS	TIPS                    //
//////////////////////////////////////////////////
//                                              //
// ^1 Red                                       //
// ^2 Green                                     //
// ^3 yellow                                    //
// ^4 Blue                                      //
// ^5 Cyan                                      //
// ^6 Pink                                      //
// ^7 White                                     //
// ^8 Depends on the team colors playing.       //
// ^9 grey                                      //
// ^0 Black                                     //
// ^: Rainbow colors                            //
// :nuke:  IW4x icon (killstreak/emblem icons)  //
//                                              //
//////////////////////////////////////////////////


set sv_hostname "^3:ac130: ^1QAL^0YX ^7BEST MAPS ^3TDM" // Sets the server hostname
set sv_motd ""                                  // Sets a custom motd which is shown on the intel message loadscreen when a player joins. leave blank for defualt intel messages.


//////////////////////////////////////////////////
// ADMIN INFO (Optional)                        //
//////////////////////////////////////////////////

set _Admin ""                                   // Your username.
set _Email ""                                   // E-mail address. you can leave blank
set _Website ""                                 // Website
set _Location "KU"                              // Location

//////////////////////////////////////////////////
// Web Server Downloading (Optional)            //
//////////////////////////////////////////////////
set sv_allowDownload "1"                        // Allow clients to download mod/map files from server
set sv_wwwDownload "1"                          // Use HTTP fastdl for client downloads
set sv_wwwBaseUrl "http://5.189.162.155/iw4x/"  // FastDL URL (must be http, not https)
set sv_wwwDlDisconnected "0"                    // Stay connected while downloading mod files

//////////////////////////////////////////////////
// NON-GAMEPLAY CONFIGURATION                   //
//////////////////////////////////////////////////

set dedicated 2                                 // True if this is a dedicated server. (0-2) Default is 0 (= listen server). 1 (= dedicated LAN server), 2 (= dedicated internet server).
set rcon_password "4VGmJ4DeYScKSo7g*U1Tv66E"    // Access to your server to change stuff remotely or ingame. empty disabled
set rcon_timeout "500"                          // Minimum ms between rcon messages per IP (anti-abuse)
set sv_securityLevel "23"                       // Configures the servers security level.
set sv_customTextColor ""                       // custom color for ^;
set g_password ""                               // Password Protected Server. Leave blank if you want players to join or set password if you want to keep public out.
set g_inactivity "300"                          // Enable auto kick feature for idle/AFK players
set g_inactivitySpectator "500"                 // Time in seconds before a spectator gets kicked
set logfile "2"                                 // Enable loging 1-2? enable. 0 disable. Leave it on if you plan on using B3 or IW4MAdmin.
set g_logSync "1"                               // Required for IW4MAdmin - flush log for admin panel
set sv_iw4madmin_integration_enabled "1"      // Enable IW4MAdmin game interface scripts
set g_log "logs/games_mp_tdm.log"               // Gamelog filename (separate from S&D server).
set g_allowVote "0"                             // Enable voting on this server
set sv_votesRequired "0"                        // Votes required for a vote to pass. Settings this to 0 will calculate the required votes based on the number of players (players / 2 + 1)
set sv_allowClientConsole "0"                   // Disable players ability to access server commands (security)
set sv_maxclients "18"                          // Max players in your server.
set party_maxplayers "18"                       // ^^Same as above for some weird reason^^^
set sv_maxPing "0"                              // Maximum ping allowed during connection, any higher and players will get kicked. ( If you get 'server is for low ping players only' which happens to custom dlc, set this back to 0)
set sv_timeout "20"                             // Timeout time period. You will timeout after (20) seconds when attempting to connect or if you are getting connection interruptions
set sv_reconnectlimit "4"                       // How many times you can try to reconnect
set com_logFilter "1"                           // Removes ~95% of unneeded lines from the log.
set sv_pure "0"                                 // verifying cilent files
set sv_sayName "^7Console"                      // name server-side 'say' commands show up as
set sv_floodProtect "1"                         // Chat Spam Protection
set sv_kickBanTime "3600"                       // Kick Ban Duration. Time before player can re-join the server after getting kicked.
set sv_randomBotNames "1"                       // Randomize the names.
set sv_replaceBots "1"                          // Test clients will be replaced by connecting players when the server is full.
set party_enable "0"                            // Lobby Mode Server. Read the wiki more about this. If you want sv_maprotation & control your gametype settings. Leave this at 0.
set sv_voice "1"                                // Allow Voice Chat (0 = Disable. 1 = Enabled)
set sv_voicequality "9"                         // Voice Chat Quality. (0-9) Default is 3 (= Steam/Console quality). Use 9 for the best quality.
set sv_alltalk "0"                              // Allow voice chat across teams. (0 = Disable, 1 = Enabled)
set sv_allowAimAssist "1"                       // Enable Controller Aim-Assist.
set sv_allowColoredNames "1"                    // Allow Colors in Player Names.
set sv_randomMapRotation "1"                    // Randomize map rotation from addMap pool after each match.
set sv_disableChat "0"                          // Disable chat messages from clients.

//////////////////////////////////////////////////
// BOT WARFARE (TDM only — smart bots)          //
//////////////////////////////////////////////////

set bots_main "1"                               // Enable Bot Warfare mod
set bots_main_firstIsHost "0"
set bots_main_waitForHostTime "0"               // Dedicated server: add bots immediately
set bots_main_menu "0"
set bots_manage_fill "12"                       // Always keep 12 bots until server is full
set bots_manage_fill_mode "1"                   // Count bots only (humans stack on top to 18)
set bots_manage_fill_kick "1"                   // Kick bots when real players need a slot
set bots_manage_fill_spec "1"
set bots_team "autoassign"                      // Balance bots across teams
set bots_team_force "1"                         // Force 6v6 balance (players + bots counted)
set bots_team_mode "0"                          // 0 = count real players + bots for balance
set bots_skill "5"                              // Medium-hard AI (1=easy, 7=hardest)
set bots_loadout_rank "70"                      // Max level — full gun/perk unlocks
set bots_loadout_prestige "10"                  // Max prestige
set bots_loadout_reasonable "0"                 // Allow meta/high-tier classes
set bots_play_move "1"
set bots_play_knife "1"
set bots_play_fire "1"
set bots_play_nade "1"
set bots_play_take_carepackages "1"
set bots_play_obj "1"
set bots_play_killstreak "1"
set bots_play_jumpdrop "1"
set bots_loadout_allow_op "1"

//////////////////////////////////////////////////
// BASE GAME CONFIGURATION                      //
//////////////////////////////////////////////////
//                                              //
// war - Team Deathmatch                        //
// dm - Free-for-all                            //
// dom - Domination                             //
// koth - Headquarters                          //
// sab - Sabotage                               //
// sd - Search and Destroy                      //
// arena - Arena                                //
// dd - Demolition                              //
// ctf - Capture the Flag                       //
// oneflag - One-Flag CTF                       //
// gtnw - Global Thermo-Nuclear War             //
// gun - Gun Game                               //
//                                              //
//////////////////////////////////////////////////

set g_gametype "war"                             // Team Deathmatch
set scr_game_graceperiod "20"                   // Match start countdown (seconds) before first round
set scr_game_matchstarttime "20"                // Additional match start delay (seconds)
set scr_nextmap_randomize "0"                   // Disabled — using native addMap rotation instead
set scr_nextmap_map_timeout "1"                 // Maps before same map can repeat
set scr_player_forcerespawn "1"                    // Players respawn automatically after being fragged
set scr_thirdperson "0"                            // third-person mode
set scr_game_hardpoints "1"                        // Enable/Disable Killstreak rewards
set scr_hardpoint_allowhelicopter "1"              // Allow Attack Helicopters
set scr_hardpoint_allowuav "1"                     // Allow UAV
set scr_hardpoint_allowartillery "1"               // Allow Airstrikes
set scr_game_perks "1"                             // Allow players to have perks
set scr_game_allowkillcam "1"                      // Allow Killcam.
set scr_nukeTimer "10"                             // Timer when nuke goes off
set scr_diehard "0"                                // die-hard mode. Teammates will have to revive each other.
set scr_teambalance "1"                            // Enable or Disable auto balance.
set scr_game_spectatetype "2"                      // Allow Spectators. 0 Disabled, 1 Team/Player only, 2 Free
set scr_player_suicidespawndelay "0"               // Wait before you respawn if you committed suicide.
set scr_player_sprinttime "4"                      // Sprint time, duration a player can run.
set scr_game_killstreakdelay "8"                   // Delay your killstreaks
set scr_game_objectiveStreaks "1"                  // Enable Chopper, AC130 and Nuke
set scr_classic "0"                                // Enable old-school COD4 killstreaks. UAV, Air Strike, Heli Only.
set bg_elevators "1"                               // Elevator Glitch Settings (default: 1 (normal). 0 = off, 2 = easy).
set bg_rocketJump "0"                              // Enable CoD4 Rocket Jumps.
set bg_rocketJumpScale "64"                        // The scale applied to the pushback force of a rocket.
set bg_climbAnything "0"                           // Treat any surface as a ladder.
set bg_bounces "0"                                 // Enable Bounces (default: 0 (disabled). 1 = enabled, 2 = double).
set bg_bouncesAllAngles "0"                        // Enable Bounces from all angles (default: 0 (disabled). 1 = simple, 2 = all surfaces).
set bg_disableLandingSlowdown "0"                  // Toggle landing slowdown.
set bg_bunnyHopAuto "0"                            // Constantly jump when holding space.
set bg_playerCollision "1"                         // Push intersecting players away from each other.
set bg_playerEjection "1"                          // Push intersecting players away from each other.
set bg_surfacePenetration "0"                      // Values greater than 0 override the surface penetration depth (ability to hit players through obstacles).
set bg_bulletRange "8192"                          // Maximum Range used when calculating the bullet end position.
set bg_lean "1"                                    // Enable CoD4 leaning.
set bg_refill_grenade_launcher_with_onemanarmy "0" // Enable vanilla one man army (restock grenade launcher)
set bg_replace_painkiller_with_adrenaline "1"      // Replace painkiller with adrenaline

//////////////////////////////////////////////////
// XP BOOST CONFIGURATION                       //
//////////////////////////////////////////////////
// uncomment below commands for XP config       //
// by removing the // before each set dvar.     //
// Change "war" gametype to your liking.        //
//                                              //
// DO NOT ABUSE!  Some people like to rank.     //
// DON'T BE A DICK! Warn HIGH XP via hostname.	//
// Don't know what you doing? Don't touch it! 	//
//////////////////////////////////////////////////

//set scr_xpscale "2"                           // IW's way of Double XP.

//set scr_war_score_kill "0"                    // Amount of XP by each kill.
//set scr_war_score_headshot "0"                // Amount of XP by each headshot.
//set scr_war_score_death "0"                   // Amount of XP by each death.
//set scr_war_score_suicide "0"                 // Amount of XP by each suicide.
//set scr_war_score_assist "0"                  // Amount of XP by each assist.

//////////////////////////////////////////////////
// HARDCORE CONFIGURATION                       //
//////////////////////////////////////////////////
// uncomment below commands for some hardcore	//
// by removing the // before each set dvar.     //
//////////////////////////////////////////////////

// set g_hardcore "1"                           // Enable hardcore mode
// set scr_hardcore "1"                         // Enable hardcore mode again...
// set ui_hud_hardcore "1"                      // Removes Heads up display which can be used both regular and HC
// set scr_game_deathpointloss "0"              // Points Loss on death XP.
// set scr_game_onlyheadshots "0"               // Enable/Disable Only Headshots mode. You can only kill players by taking headshots.
// set scr_player_maxhealth "30"                // Percent of Health players will have on Respawn. (100 is normal. 30 is hardcore)
// set scr_team_fftype "1"                      // Enable or Disable Friendly Fire. (1 on, 2 reflect, 3 shared)
// set scr_player_healthregentime "0"           // Time it takes you to recover damage. (5 is normal, 0 is hardcore)
// set scr_team_kickteamkillers "5"             // Anyone who team kills, gets kicked automatically if you enable this feature.
// set scr_team_teamkillspawndelay "20"         // Team Killer gets a respawn penalty of specified seconds (20).


//////////////////////////////////////////////////
// AIRDROP CONFIGURATION                        //
//////////////////////////////////////////////////
// uncomment below commands for airdrop config	//
// by removing the // before each set dvar.     //
//                                              //
// Weight (1->1000)                             //
// Selection is weighted random                 //
// higher weights increase selection chance     //
//////////////////////////////////////////////////

// set scr_airdrop_ac130 "3"
// set scr_airdrop_ammo "17"
// set scr_airdrop_counter_uav "15"
// set scr_airdrop_emp "1"
// set scr_airdrop_harrier_airstrike "7"
// set scr_airdrop_helicopter "7"
// set scr_airdrop_helicopter_flares "5"
// set scr_airdrop_helicopter_minigun "3"
// set scr_airdrop_nuke "0"
// set scr_airdrop_precision_airstrike "11"
// set scr_airdrop_predator_missile "12"
// set scr_airdrop_sentry "12"
// set scr_airdrop_stealth_airstrike "5"
// set scr_airdrop_uav "17"


//////////////////////////////////////////////////
// EMERGENCY AIRDROP CONFIGURATION              //
//////////////////////////////////////////////////
// uncomment below commands for airdrop config	//
// by removing the // before each set dvar.     //
//                                              //
// Weight (1->1000)                             //
// Selection is weighted random                 //
// higher weights increase selection chance     //
//////////////////////////////////////////////////

// set scr_airdrop_mega_ac130 "2"
// set scr_airdrop_mega_ammo "12"
// set scr_airdrop_mega_counter_uav "16"
// set scr_airdrop_mega_emp "0"
// set scr_airdrop_mega_harrier_airstrike "5"
// set scr_airdrop_mega_helicopter "5"
// set scr_airdrop_mega_helicopter_flares "3"
// set scr_airdrop_mega_helicopter_minigun "2"
// set scr_airdrop_mega_nuke "0"
// set scr_airdrop_mega_precision_airstrike "10"
// set scr_airdrop_mega_predator_missile "14"
// set scr_airdrop_mega_sentry "16"
// set scr_airdrop_mega_stealth_airstrike "3"
// set scr_airdrop_mega_uav "12"


//////////////////////////////////////////////////
// FREE FOR ALL GAMETYPE SETTINGS               //
//////////////////////////////////////////////////

set scr_dm_scorelimit "1500"                    // Score limit to win the game.
set scr_dm_timelimit "10"                       // Duration in minutes for the game to end if the score limit isn't reached.
set scr_dm_playerrespawndelay "-1"              // How long player will wait until respawn.
set scr_dm_numlives "0"                         // Number of lives per player. 0 for unlimited.
set scr_dm_roundlimit "1"                       // Rounds per game.
set scr_dm_winlimit "1"                         // amount of wins needed to win a round-based game
set scr_dm_promode "0"

//////////////////////////////////////////////////
// TEAM DEATHMATCH GAMETYPE SETTINGS            //
//////////////////////////////////////////////////

set scr_war_scorelimit "7500"                   // Score limit to win the game.
set scr_war_timelimit "10"                      // Duration in minutes for the game to end if the score limit isn't reached.
set scr_war_playerrespawndelay "-1"             // How long player will wait until respawn.
set scr_war_waverespawndelay "0"                // Duration is seconds before the first respawn in each round.
set scr_war_numlives "0"                        // Number of lives per player 0 for unlimited.
set scr_war_roundlimit "1"                      // Rounds per game.
set scr_war_winlimit "1"                        // amount of wins needed to win a round-based game
set scr_war_promode "0"

//////////////////////////////////////////////////
// DOMINATION GAMETYPE SETTINGS                 //
//////////////////////////////////////////////////

set scr_dom_scorelimit "200"                    // Score limit to win the game.
set scr_dom_timelimit "0"                       // Duration in minutes for the game to end if the score limit isn't reached.
set scr_dom_playerrespawndelay "0"              // How long player will wait until respawn.
set scr_dom_waverespawndelay "0"                // Duration is seconds before the first respawn in each round.
set scr_dom_numlives "0"                        // Number of lives per player per game. 0 is unlimited.
set scr_dom_roundlimit "1"                      // Rounds per game
set scr_dom_winlimit "1"                        // amount of wins needed to win a round-based game
set scr_dom_promode "0"

//////////////////////////////////////////////////
// DEMOLITION GAMETYPE SETTINGS                 //
//////////////////////////////////////////////////

set scr_dd_scorelimit "1"                       // Score limit needed to win.
set scr_dd_timelimit "2.5"                      // Duration in minutes for the game to end if the score limit isn't reached.
set scr_dd_playerrespawndelay "0"               // How long player will wait until respawn.
set scr_dd_waverespawndelay "0"                 // Duration is seconds before the first respawn in each round.
set scr_dd_numlives "0"                         // Number of lives per player per game. 0 is unlimited.
set scr_dd_roundswitch "1"                      // Rounds before the teams switch the sides.
set scr_dd_bombtimer "45"                       // Time the bomb takes to detonate.
set scr_dd_defusetime "5"                       // Time taken to defuse the bomb.
set scr_dd_planttime "5"                        // Time it takes to plant a bomb in seconds.
set scr_dd_roundlimit "3"                       // Rounds the game is limited to, if there are no winners.
set scr_dd_promode "0"

//////////////////////////////////////////////////
// SEARCH AND DESTROY GAMETYPE SETTINGS         //
//////////////////////////////////////////////////

set scr_sd_scorelimit "1"                       // Score limit required to win the game.
set scr_sd_timelimit "2.5"                      // Duration in minutes for the game to end if the score limit isn't reached.
set scr_sd_playerrespawndelay "0"               // How long player will wait until respawn.
set scr_sd_waverespawndelay "0"                 // Duration is seconds before the first respawn in each round.
set scr_sd_numlives "1"                         // Number of lives per player per game.
set scr_sd_roundlimit "8"                       // Max 8 rounds per match
set scr_sd_winlimit "4"                         // First to 4 round wins
set scr_sd_roundswitch "4"                      // Switch sides after 4 rounds
set scr_sd_bombtimer "45"                       // Time taken for the bomb to detonate.
set scr_sd_defusetime "5"                       // Time taken to defuse the bomb.
set scr_sd_multibomb "0"                        // allow multiple people to 'have the bomb'.
set scr_sd_planttime "5"                        // How long will it take player to 'plant the bomb'.
set scr_sd_promode "0"


//////////////////////////////////////////////////
// SABOTAGE GAMETYPE SETTINGS                   //
//////////////////////////////////////////////////

set scr_sab_scorelimit "0"                      // Score limit to win the match.
set scr_sab_timelimit "20"                      // Duration in minutes for the game to end if the score limit isn't reached.
set scr_sab_bombtimer "30"                      // Duration in seconds the bomb takes to detonate.
set scr_sab_defusetime "5"                      // Time taken to defuse the bomb.
set scr_sab_hotpotato "0"                       // One bomb that the teams must fight over. One defending and one have to plant at the site.
set scr_sab_numlives "0"                        // Number of lives per player per game.
set scr_sab_planttime "2.5"                     // Time taken to plant the bomb.
set scr_sab_playerrespawndelay "7.5             // Time before respawn.
set scr_sab_roundlimit "1"                      // Rounds per game.
set scr_sab_roundswitch "1"                     // Rounds needed to be played before the teams switch sides.
set scr_sab_waverespawndelay "0"                // Time delay for first respawn before the game.
set scr_sab_promode "0"


//////////////////////////////////////////////////
// CAPTURE THE FLAG GAMETYPE SETTINGS           //
//////////////////////////////////////////////////

set scr_ctf_scorelimit "0"                      // Target score before the round ends.
set scr_ctf_timelimit "10"                      // Duration in minutes for the game to end if the score limit isn't reached.
set scr_ctf_numlives "0"                        // Number of lives per player 0 for unlimited.
set scr_ctf_halftime "1"                        // Half-Time
set scr_ctf_roundlimit "1"                      // How many rounds match would last.
set scr_ctf_returntime "30"                     // How many seconds before flag returns to base without nobody touching it.
set scr_ctf_playerrespawndelay "0"              // Respawn wait in seconds.
set scr_ctf_waverespawndelay "10"               // Time delay for first respawn before the game.
set scr_ctf_promode "0"

//////////////////////////////////////////////////
// ONE FLAG GAMETYPE SETTINGS                   //
//////////////////////////////////////////////////

set scr_oneflag_scorelimit "1"                  // Target score before the round ends.
set scr_oneflag_timelimit "3"                   // Duration in minutes for the game to end if the score limit isn't reached.
set scr_oneflag_numlives "0"                    // number of lives per player 0 for unlimited.
set scr_oneflag_playerrespawndelay "0"          // Respawn wait in seconds.
set scr_oneflag_roundlimit "1"                  // How many rounds match would last.
set scr_oneflag_roundswitch "1"                 // Rounds before the teams switch sides.
set scr_oneflag_waverespawndelay "0"            // First respawn delay for each round.
set scr_oneflag_promode "0"

//////////////////////////////////////////////////
// HEADQUARTERS GAMETYPE SETTINGS               //
//////////////////////////////////////////////////

set scr_koth_scorelimit "250"                   // Score limit to win the game.
set scr_koth_timelimit "15"                     // Duration in minutes the game will continue if the score isn't reached.
set scr_koth_numlives "0"                       // Number of lives per game. 0 for unlimited.
set scr_koth_playerrespawndelay "0"             // Players respawn wait.
set scr_koth_roundlimit "1"                     // Rounds to be played.
set scr_koth_roundswitch "1"                    // Rounds to be played before teams switch sides.
set scr_koth_winlimit "1"                       // rounds per game
set scr_koth_waverespawndelay "0"               // First respawn delay for each round.
set scr_koth_promode "0"

//////////////////////////////////////////////////
// ARENA GAMETYPE SETTINGS                      //
//////////////////////////////////////////////////

set scr_arena_scorelimit "1"                    // Score limit to win the game.
set scr_arena_timelimit "2.5"                   // Duration in minutes the game will continue if the score isn't reached.
set scr_arena_numlives "1"                      // Number of lives per game 0 for unlimited.
set scr_arena_roundlimit "0"                    // Rounds to be played.
set scr_arena_roundswitch "3"                   // Rounds before the teams switch sides.
set scr_arena_winlimit "4"                      // rounds per game
set scr_arena_promode "0"


//////////////////////////////////////////////////
// GLOBAL THERMONUCLEAR WAR GAMETYPE SETTINGS	//
//////////////////////////////////////////////////

set scr_gtnw_scorelimit "101"                   // Score limit to win the game.
set scr_gtnw_timelimit "10"                     // Duration in minutes the game will continue if the score isn't reached.
set scr_gtnw_numlives "0"                       // Number of lives per game 0 for unlimited.
set scr_gtnw_playerrespawndelay "0"             // Players respawn wait.
set scr_gtnw_roundlimit "1"                     // Rounds to be played.
set scr_gtnw_roundswitch "0"                    // Rounds before the teams switch sides.
set scr_gtnw_winlimit "1"                       // rounds per game
set scr_gtnw_waverespawndelay "0"               // First respawn delay for each round.
set scr_gtnw_promode "0"

//////////////////////////////////////////////////
// GUN GAME GAMETYPE SETTINGS                   //
//////////////////////////////////////////////////

// set scr_gun_scorelimit "1"                    // Value is set to gun count by the game
set scr_gun_timelimit "10"                       // Duration in minutes the game will continue if the score isn't reached.
set scr_gun_numlives "0"                         // Number of lives per game 0 for unlimited.
set scr_gun_roundlimit "1"                       // Rounds to be played.
set scr_gun_winlimit "1"                         // Amount of wins needed to win a round-based game
set scr_gun_halftime "0"                         // Half-Time


//////////////////////////////////////////////////
// MAP SHORT NAMES ROTATION LIST                //
//////////////////////////////////////////////////
//                                              //
// mp_afghan            - Afghan                //
// mp_derail            - Derail                //
// mp_estate            - Estate                //
// mp_favela            - Favela                //
// mp_highrise          - Highrise              //
// mp_invasion          - Invasion              //
// mp_checkpoint        - Karachi               //
// mp_quarry            - Quarry                //
// mp_rundown           - Rundown               //
// mp_rust              - Rust                  //
// mp_boneyard          - Scrapyard             //
// mp_nightshift        - Skidrow               //
// mp_subbase           - Sub Base              //
// mp_terminal          - Terminal              //
// mp_underpass         - Underpass             //
// mp_brecourt          - Wasteland             //
//                                              //
//// DLC1 STIMULUS ///////////////////////////////
//                                              //
// mp_complex           - Bailout               //
// mp_crash             - Crash                 //
// mp_overgrown         - Overgrown             //
// mp_compact           - Salvage               //
// mp_storm             - Storm                 //
//                                              //
//// DLC2 RESURGENCE /////////////////////////////
//                                              //
// mp_abandon           - Carnival              //
// mp_fuel2             - Fuel                  //
// mp_strike            - Strike                //
// mp_trailerpark       - Trailer Park          //
// mp_vacant            - Vacant                //
//                                              //
//// DLC3 NUKETOWN ///////////////////////////////
//                                              //
// mp_nuked             - Nuketown              //
//                                              //
/// DLC4 CLASSICS 1 //////////////////////////////
//                                              //
// mp_cross_fire        - Crossfire             //
// mp_bloc              - Bloc                  //
// mp_cargoship         - Cargoship             //
//                                              //
/// DLC5 CLASSICS 2 //////////////////////////////
//                                              //
// mp_killhouse         - Killhouse             //
// mp_bog_sh            - Bog                   //
//                                              //
/// DLC6 FREIGHTER ///////////////////////////////
//                                              //
// mp_cargoship_sh      - Freighter             //
//                                              //
/// DLC7 RESURRECTION ////////////////////////////
//                                              //
// mp_shipment          - Shipment              //
// mp_shipment_long     - Long:Shipment         //
// mp_rust_long         - Long: Rust            //
// mp_firingrange       - Firing Range          //
//                                              //
/// DLC8 RECYCLED ////////////////////////////////
//                                              //
// mp_storm_spring      - Chemical Plant        //
// mp_fav_tropical      - Tropical: Favela      //
// mp_estate_tropical   - Tropical: Estate      //
// mp_crash_tropical    - Tropical: Crash       //
// mp_bloc_sh           - Forgotten City        //
//                                              //
/// DLC9 CLASSICS 3 //////////////////////////////
//                                              //
// mp_backlot           - Backlot               //
// mp_broadcast         - Broadcast             //
// mp_carentan          - Chinatown             //
// mp_citystreets       - District              //
// mp_convoy            - Ambush                //
// mp_countdown         - Countdown             //
// mp_crash_snow        - Winter Crash          //
// mp_farm              - Downpour              //
// mp_pipeline          - Pipeline              //
// mp_showdown          - Showdown              //
//                                              //
/// DLC10 MW3 ////////////////////////////////////
//                                              //
// mp_dome              - Dome                  //
// mp_hardhat           - Hardhat               //
// mp_paris             - Resistance            //
// mp_seatown           - Seatown               //
// mp_bravo             - Mission               //
// mp_underground       - Underground           //
// mp_plaza2            - Arkaden               //
// mp_village           - Village               //
// mp_alpha             - Lockdown              //
//                                              //
/// SP MAPS to MP ////////////////////////////////
//                                              //
// oilrig               - Oilrig                //
// iw4_credits          - Test map              //
// co_hunted            - Village               //
//                                              //
// Example:                                     //
// sv_maprotation "map mp_rust map mp_nuked"    //
//                                              //
// Example 24/7 Map:                            //
// sv_maprotation "map mp_highrise"             //
//                                              //
//////////////////////////////////////////////////

////////////////////////////////////////////////////////////////////////
// GAMETYPE ROTATION LIST (OPTIONAL)                                  //
////////////////////////////////////////////////////////////////////////
//                                                                    //
// List of gametypes you can use on sv_maprotation to mix gametypes.  //
// or skip this if you plan on hosting 1 gametype only server.        //
//                                                                    //
// war - Team Deathmatch                                              //
// dm - Free-for-all                                                  //
// dom - Domination                                                   //
// koth - Headquarters                                                //
// sab - Sabotage                                                     //
// sd - Search and Destroy                                            //
// arena - Arena                                                      //
// dd - Demolition                                                    //
// ctf - Capture the Flag                                             //
// oneflag - One-Flag CTF                                             //
// gtnw - Global Thermo-Nuclear War                                   //
//                                                                    //
// Example for mix gametype & map rotation:                           //
// sv_maprotation "gametype dm map mp_rust gametype sd map mp_crash"  //
//                                                                    //
// You can add additional maps to the certain gametype until it reach //
// the next gametype command.                                         //
//                                                                    //
////////////////////////////////////////////////////////////////////////

addGametype war
addMap mp_nightshift
addMap mp_favela
addMap mp_invasion
addMap mp_highrise
addMap mp_nuked
addMap mp_vacant
addMap mp_terminal
addMap mp_rust
addMap mp_cross_fire
addMap mp_strike
addMap mp_estate
addMap mp_derail
addMap mp_backlot
addMap mp_bloc
addMap mp_checkpoint
addMap mp_trailerpark
addMap mp_afghan
addMap mp_quarry
addMap mp_rundown
addMap mp_fuel2
